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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Chapter 8. Blueprint Scripting – Level Effects

In this chapter, we'll cover the following recipes:

  • Building a flickering light
  • Converting from Level to Class Blueprints
  • Using Trigger Volumes – opening a door using Matinee
  • Adding to an existing Blueprint – flashlight, part 2
  • Creating a Health/Damage system, part 1 – taking damage

Introduction

Introduced in Unreal Engine 4, Blueprints is a visual scripting language that is built into the engine. By using visual scripting, instead of writing code from scratch inside Visual Studio or some other IDE (which we will cover in the next chapter), we can use predefined actions and connect them together, similar to drawing a graph. This is often a great starting point for artists and game designers as it is much ...

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Publisher Resources

ISBN: 9781787123281