Now that you have an understanding of the fundamental concepts, terms, and principles of the Fusion 3D compositing engine, it is time to get into some more advanced 3D concepts such as surfacing, environmental effects, shaders, materials, textures, and mapping, among other things. Some of this we covered back in Chapter 6, and now you will see it applied to your VFX project pipelines at an advanced level during the last half-dozen chapters in this book. That includes this one, in which we will make the geometry and lighting we learned about in Chapter 15 look ...
© Wallace Jackson 2016
Wallace Jackson, VFX Fundamentals, 10.1007/978-1-4842-2131-0_15
15. VFX Pipeline 3D Rendering: Shader, Material, and Texture
(1)Lompoc, California, USA