Chapter 7

Planning Your Virtual Reality Project

IN THIS CHAPTER

check Thinking through your project

check Learning about virtual reality design principles

check Understanding best practices for virtual reality projects

Congratulations! You’ve decided to take the plunge and create content for virtual reality (VR) consumption. Now, you may find yourself wondering where to start. It can be daunting to jump into a new technology without understanding everything that may go into planning that project.

This chapter explains the “getting started” phase of VR project development. Here, you find out what goes into planning a VR project, including defining the scope, target audience, hardware support, and timeline.

I also explain some VR design principles and best practices that have emerged from trial and error over thousands of applications of VR technology. Incorporating these principles and best practices will save you time, money, and countless headaches down the road.

Defining Your Virtual Reality Project

If you’re at this point in your project planning, I assume you’re confident that VR is appropriate for your project. I you aren’t sure, turn back to Chapter 6 and work through the steps to determine ...

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