Chapter 13. Interfaces
In This Chapter
• Implementing and Accessing Interfaces
• Inheritance and Polymorphism
Most people have a car. Cars have an engine, four wheels, several gears, and other instrumentation. A lot of different companies produce cars, and each company makes several models. All companies have to build car models adhering to some particular specifications established by the law, and such specifications provide information on what minimal components will compose cars, including a list of those components that are therefore common to every car. In .NET development we can compare interfaces to the previously described ...
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