Skip to Content
Visual Media Coding and Transmission
book

Visual Media Coding and Transmission

by Ahmet Kondoz
April 2010
Intermediate to advanced
588 pages
19h 56m
English
Wiley
Content preview from Visual Media Coding and Transmission

3.3 Scalable Video Coding Techniques

3.3.1 Scalable Coding for Shape, Texture, and Depth for 3D Video

In this section, a scalable 2D-model-based video coding scheme is investigated in order to achieve the texture and depth-map coding of 3D video. The 3D video is represented by using shape, texture (color), and depth-map, as shown in Figure 3.8. Scalable coding is a popular technique for achieving robust video delivery. For example, the base layer might be heavily protected, whereas the enhancement layers would not. Error resilience can be achieved during the bursts of higher error rate by protecting the base layer at the expense of the enhancement layers. Shape-adaptive coding can facilitate the video manipulation, and keep motion and depth discontinuities, so as to improve the rendering quality of the synthesized “virtual” views.

A scalable 2D-model-based video coding scheme is presented in Figure 3.9 [1]. The coding scheme includes four parts: video segmentation, object modeling, scalable model/shape coding, and scalable texture coding. The scalable shape coding and scalable texture coding are elaborated in Subsections 3.3.1.1 and 3.3.1.2 respectively.

images

Figure 3.8 3D video representation by using (a) shape, (b) texture, and (c) depth-map

3.3.1.1 Scalable Shape Coding

The proposed vertex-based shape coding (both intra- and inter-) schemes are presented. In the proposed schemes, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Multimedia Image and Video Processing, 2nd Edition

Multimedia Image and Video Processing, 2nd Edition

Ling Guan

Publisher Resources

ISBN: 9780470740576Purchase book