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微互動MICROINTERACTIONS
book

微互動MICROINTERACTIONS

by Dan Saffer
February 2014
Intermediate to advanced
168 pages
3h 7m
Chinese
GoTop Information, Inc.
Content preview from 微互動MICROINTERACTIONS
84
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第四章
吃角子老虎機的微互動如此吸引人是因為它透過回饋提供
行為的週期性強化
,玩家會
一直執行同樣的行為,直到他們終於贏了;若獎項是可預期的—例如玩家每隔一次就贏
一次—玩家應該很快就覺得無聊或煩,讓人們一直玩的原因是,無法掌握花多少錢才會
贏,以及頭彩非常稀有的承諾;一般說來,對大部分的微互動來說,這不是你會想要
的那種強化,你會想要有一致性的回饋,(透過回饋)正向強化想要的行為,會想要可
預測。
吃角子老虎機讓我們了解到,回饋非常重要,可以創造或破壞一個微互動,聲光效果的
整合可以讓原本會是重複、單調的拉拉桿動作變成一種迷人的經驗。很顯然地,他們這
麼做是因為有利可圖,你當然不希望每個微互動都像閃爍、吵鬧的吃角子老虎機,不過
道理是一樣的:回饋會提供微互動的個性。
回饋彰顯規則
不像吃角子老虎機是故意模糊規則,微互動回饋的真正目的是為了幫助使用者了解規則
運作的方式,如果使用者按一個按鈕,應該發生某件能指出兩件事的事情:按鈕被按
了,和被按的按鈕發生了什麼事(見圖 4-2)。吃角子老虎機當然會告訴你第一件事(拉
桿被拉了),只是不說另一件(背景裡正在發生的事),因為假如他們說了,人們可能
就不玩了—或至少不會玩那麼久;不過既然回饋不需要告訴使用者微互動
真正
運作的方
式—真正的規則是什麼—應該提供使用者適當的回饋、建立起微互動運作中的心智模型
即可,結合觸發的預先用途,回饋應該讓使用者知道他們可做和不可做的事。
一個提醒:對於不想讓使用者知道規則運作的方式,你可以有正當、不騙人的理由,舉
例來說,每次感應器被觸發或裝置去取資料時 ...
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Publisher Resources

ISBN: 9789863470397