Contents at a Glance
CHAPTER 1 The Nuts and Bolts: Getting Started with Twine
CHAPTER 2 Using Choice to Create Agency
CHAPTER 3 Creating a Vivid Setting
CHAPTER 5 Building Objects with Variables
CHAPTER 6 Stasis, Catalyst, and Climax: Understanding Story Arc
CHAPTER 7 Exploring Interactive Fiction Genres
CHAPTER 8 Constructing Believable Characters
CHAPTER 9 Maintaining an Inventory
CHAPTER 10 Achieving Proper Pacing
CHAPTER 11 Foreshadowing Important Clues
CHAPTER 12 Making a Role-Playing Game
CHAPTER 13 Combat and Consequences in Role-Playing Games
CHAPTER 14 Wiggling Words: Changing the Text Appearance
CHAPTER 15 Story Style: Changing the Game Appearance in Harlowe
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