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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 4. Working with a Game Development Team

The ability to work as part of a team is a vital trait that a video game composer needs to be successful. In this chapter you’ll explore the relationship between a composer and a game development team. We’ll begin by looking at the hierarchical structure in the game industry, then move on to the specifics of working directly with a team in terms of planning and organizing a project.

Who’s in Charge?

A game developer is a company made up of experts who conceptualize, produce, design, and build games. It’s not unusual for the development teams working on a large project to reach 100 or more specialists from all game disciplines. Experts who specialize in creating games include producers, artists, ...

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Publisher Resources

ISBN: 9780133563528Purchase book