Chapter 17. Utilities and Tools
In this chapter
Common Object Creation
Creating a Graphics Context
Using the Cursor as State Indicator
Next Steps
Chapter 16presented functions used by the Graphics Editor that employ the common or generic features of the graphic objects.
In this chapter, I introduce and discuss utility routines necessary to manage the graphical user interface as well as behind-the-scenes tool functions.
Common Object Creation
As a software developer, code redundancy should set off sirens in your analytical mind. For that reason, when an object is created in the Graphics Editor, a central gx_create_obj
routine is used to create the object and assign the default attributes of the object rather than allowing each of the object-specific ...
Get X Window Programming from Scratch now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.