Video description
Game Development Essentials with Unity 4 LiveLessons demonstrates the power and versatility of the Unity 4 engine and helps you leverage this engine in your own game development endeavors. Each lesson in this series focuses on a particular aspect of the Unity game engine, and by the end of the course, you should be able to begin making your own games. Geig covers the Unity interface, concepts of 2D and 3D game development, building terrain for your games, as well as developing game objects that interact through collision. You will also learn to work with scripts and manipulate objects through code. And for those of you who want to develop for mobile devices, you will find coverage here as well. Finally, the course ends with a lesson on how to construct your own game with the Unity 4 game engine.
About the Author:
Mike Geig is both an experienced teacher, and game developer, with a foot firmly in both camps. He is presently teaching Computer Science and Video Game Development at Stark State College in OH. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012.
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Table of contents
- Introduction
- Lesson 1: Introduction to Unity 4
-
Lesson 2: Building Terrain in Unity
- Learning objectives
- 2.1 Add terrain to the project
- 2.2 Sculpt terrain using a height map
- 2.3 Sculpt terrain using Unity tools
- 2.4 Download and import the terrain toolkit
- 2.5 Utilize the terrain toolkit
- 2.6 Add textures to a terrain
- 2.7 Add foliage to a terrain
- 2.8 Add water to a terrain
- 2.9 Add ambient details to a terrain
- 2.10 Navigate and refine our world
- Lesson 3: Learning to Use Game Objects
- Lesson 4: Detecting Collisions
-
Lesson 5: Introduction to Unity Scripting
- Learning objectives
- 5.1 Understand the basics of scripts
- 5.2 Use important Unity functions
- 5.3 Utilize variables
- 5.4 Compare variables and use operators
- 5.5 Use conditional statements
- 5.6 Use loops and iteration
- 5.7 Create and use functions
- 5.8 Read user input
- 5.9 Access local components
- 5.10 Access game objects
- 5.11 Generate prefabs
- 5.12 Use trigger colliders
- 5.13 Implement GUIs in Unity 4
- Lesson 6: Mobile Development with Unity 4
-
Lesson 7: Building Our First Game
- Learning objectives
- 7.1 Define the idea of our first game
- 7.2 Sculpt the game world
- 7.3 Build the player object
- 7.4 Add powerups to the game
- 7.5 Create powerup spawning points
- 7.6 Build the game control object
- 7.7 Implement the game HUD
- 7.8 Add start and game over screens
- 7.9 Build and run the game
- 7.10 Improve the example game
- Summary
Product information
- Title: Game Development Essentials with Unity 4 LiveLessons (Video Training)
- Author(s):
- Release date: December 2012
- Publisher(s): Pearson
- ISBN: 0133386228
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