Game Development Essentials with Unity 4 LiveLessons (Video Training)

Video description

Game Development Essentials with Unity 4 LiveLessons demonstrates the power and versatility of the Unity 4 engine and helps you leverage this engine in your own game development endeavors. Each lesson in this series focuses on a particular aspect of the Unity game engine, and by the end of the course, you should be able to begin making your own games. Geig covers the Unity interface, concepts of 2D and 3D game development, building terrain for your games, as well as developing game objects that interact through collision. You will also learn to work with scripts and manipulate objects through code. And for those of you who want to develop for mobile devices, you will find coverage here as well. Finally, the course ends with a lesson on how to construct your own game with the Unity 4 game engine.

About the Author:

Mike Geig is both an experienced teacher, and game developer, with a foot firmly in both camps. He is presently teaching Computer Science and Video Game Development at Stark State College in OH. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012.

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Table of contents

  1. Introduction
    1. Introduction to Game Development Essentials with Unity 4 LiveLessons 00:01:35
  2. Lesson 1: Introduction to Unity 4
    1. Learning objectives 00:00:29
    2. 1.1 Identify Unity and its versions 00:04:07
    3. 1.2 Work with the concepts and terminology of 3D
    4. 1.3 Start a Unity project and use the Unity 4 interface
    5. 1.4 Organize a Unity project
    6. 1.5 Navigate Unity and use transformation controls
  3. Lesson 2: Building Terrain in Unity
    1. Learning objectives
    2. 2.1 Add terrain to the project
    3. 2.2 Sculpt terrain using a height map
    4. 2.3 Sculpt terrain using Unity tools
    5. 2.4 Download and import the terrain toolkit
    6. 2.5 Utilize the terrain toolkit
    7. 2.6 Add textures to a terrain
    8. 2.7 Add foliage to a terrain
    9. 2.8 Add water to a terrain
    10. 2.9 Add ambient details to a terrain
    11. 2.10 Navigate and refine our world
  4. Lesson 3: Learning to Use Game Objects
    1. Learning objectives
    2. 3.1 Add game objects to our project
    3. 3.2 Use meshes in our project
    4. 3.3 Apply textures to meshes
    5. 3.4 Work with cameras in Unity 4
    6. 3.5 Utilize layers to organize objects
    7. 3.6 Illuminate your world with lights
    8. 3.7 Create and use prefabs
  5. Lesson 4: Detecting Collisions
    1. Learning objectives
    2. 4.1 Apply rigidbodies to game objects
    3. 4.2 Create object interactions with colliders
  6. Lesson 5: Introduction to Unity Scripting
    1. Learning objectives
    2. 5.1 Understand the basics of scripts
    3. 5.2 Use important Unity functions
    4. 5.3 Utilize variables
    5. 5.4 Compare variables and use operators
    6. 5.5 Use conditional statements
    7. 5.6 Use loops and iteration
    8. 5.7 Create and use functions
    9. 5.8 Read user input
    10. 5.9 Access local components
    11. 5.10 Access game objects
    12. 5.11 Generate prefabs
    13. 5.12 Use trigger colliders
    14. 5.13 Implement GUIs in Unity 4
  7. Lesson 6: Mobile Development with Unity 4
    1. Learning objectives
    2. 6.1 Design for mobile devices
    3. 6.2 Set up the Mobile Development Environment
    4. 6.3 Use a phone’s accelerometer for game input
    5. 6.4 Use a phone’s multi-touch screen for game input
  8. Lesson 7: Building Our First Game
    1. Learning objectives
    2. 7.1 Define the idea of our first game
    3. 7.2 Sculpt the game world
    4. 7.3 Build the player object
    5. 7.4 Add powerups to the game
    6. 7.5 Create powerup spawning points
    7. 7.6 Build the game control object
    8. 7.7 Implement the game HUD
    9. 7.8 Add start and game over screens
    10. 7.9 Build and run the game
    11. 7.10 Improve the example game
  9. Summary
    1. Summary of Game Development Essentials with Unity 4 LiveLessons

Product information

  • Title: Game Development Essentials with Unity 4 LiveLessons (Video Training)
  • Author(s):
  • Release date: December 2012
  • Publisher(s): Addison-Wesley Professional
  • ISBN: 0133386228