Overview
Learning C# by Developing Games with Unity 2021 provides a comprehensive and hands-on introduction to C# programming and Unity game development. With this book, you'll progress from basic C# syntax to creating a playable game prototype, mastering both the language and the engine.
What this Book will help me do
- Learn fundamental C# programming concepts, such as variables, loops, and object-oriented programming.
- Implement Unity features to handle 3D graphics, physics, and animations effectively.
- Build playable game prototypes by scripting game mechanics such as player movement and projectiles.
- Understand advanced C# features like interfaces, stacks, queues, and serialization.
- Gain experience creating interactive game AI to design engaging gameplay.
Author(s)
Harrison Ferrone is a passionate software developer and seasoned technical instructor who specializes in breaking down complex topics into understandable concepts. With deep expertise in C# and Unity, Harrison has guided countless learners through the gaming development process, delivering practical knowledge and skills.
Who is it for?
If you're an aspiring or beginner game developer or programmer looking to build a solid foundation in Unity and C# programming, this book is for you. It is designed for those with either no programming experience or a limited background in game development. The step-by-step approach helps readers gain skills to start independently creating games.
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