November 2011
Intermediate to advanced
640 pages
19h 41m
English
A state machine is used to describe the behavior of a block in terms of its states and transitions between them. State machines can be composed hierarchically, like other SysML behavioral constructs, enabling arbitrarily complex representations of state-based behavior.
The significant state machine concepts covered in this chapter include the following.
A state machine describes a potentially reusable definition of the state-dependent behavior of a block. Each state machine diagram describes a single state machine.
Each state machine ...
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