Part V. Adding Basic Interactivity to Flash Movies
So far you've been learning how to make things — drawing shapes, creating symbols, and working with frames and adding special assets. In the next three chapters you learn how to integrate these various elements and how to make things happen. In this edition of the Flash Bible, you learn ActionScript 3.0 from the ground up! Chapter 1 introduces the concepts you need to understand when adding interactivity to presentations. Chapter 2 also gives you an orientation in the Flash CS4 Actions panel. Chapter 3 gives you the skills needed to control playback of multiple timelines. Find out how easy it is to use ActionScript to control the display of internal elements in your Flash movies, including nested Movie Clips. If you want to apply these concepts and techniques to real Flash production, Chapter 4 has just what you need — a step-by-step explanation of how to build a basic Flash presentation with a nonlinear interface. The project implements other important features such as components and accessibility options.
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