4. Methodologies

The purpose of this chapter is to discuss and boil down the topic of methodologies until the rules of the methodology design game, and how to play that game, are clear.

Methodology Concepts” covers the basic vocabulary and concepts needed to design and compare methodologies. These include the obvious concepts such as roles, techniques, and standards and also less-obvious concepts such as weight, ceremony, precision, stability, and tolerance. In terms of audience “levels,” as described in “Three Levels of Listening” on page 14 of the introduction, this is largely Level 1 material. It is needed for the more advanced discussions that follow.

Methodology Design Principles” discusses seven principles that can be used to guide ...

Get Agile Software Development: The Cooperative Game, Second Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.