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AI Crash Course
book

AI Crash Course

by Hadelin de Ponteves
November 2019
Intermediate to advanced
360 pages
8h 31m
English
Packt Publishing
Content preview from AI Crash Course

Chapter 13

AI for Games – Become the Master at Snake

This is the last practical chapter; congratulations on finishing the previous ones! I hope you really enjoyed them. Now, let's leave aside business problems and self-driving cars. Let's have some fun by playing a popular game called Snake and making an AI that teaches itself to play this game!

That's exactly what we'll do in this chapter. The model we'll implement is called deep convolutional Q-learning, using a Convolutional Neural Network (CNN).

Our AI won't be perfect, and it won't fill in the entire map, but after some training it will start playing at a level comparable with humans.

Let's start tackling this problem by looking at what the game looks like and what the target is.

Problem ...

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Publisher Resources

ISBN: 9781838645359