February 2012
Beginner to intermediate
600 pages
16h 23m
English
The topic of graphics and animation on computers is a fascinating, broad, and demanding area that we could fill whole books in describing. Even on computers in the private domestic sector, we are now spoiled by incredibly sharp pictures, graphics, and animations of HD quality, free of blurs, and photo realistic. In addition, mass-market-ready, stereoscopic 3D capabilities have become available recently. Of course, on the considerably less powerful mobile smartphones currently available, we remain relatively far from this level of achievement. The processors are too weak, the memory too small, and the battery capacity too limited to realize such sophisticated graphics and animations, even though great strides ...
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