Chapter 14

Solid Modeling

CHAPTER OBJECTIVES

  • Use the 3D workspace to create solids.

  • Draw the following primitive solids: box, sphere, wedge, cone, cylinder, torus, pyramid, helix, ­polysolid, and planar surface.

  • Make settings to display solids smoothly.

  • Use SteeringWheels and ViewCube to change views of a model.

  • Draw extruded solids.

  • Draw revolved solids.

  • Rotate solids about the x-, y-, or z-axis.

  • Form chamfers and fillets on solid edges. Join two or more solids.

  • Subtract one or more solids from another solid.

  • Use the SOLIDEDIT command to change ­existing solids.

  • Form a solid model from the common volume of two intersecting solids.

  • Obtain perspective views of complex solid ­models.

  • Use ORBIT and RENDER to render solids and print the rendered ...

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