In Chapter 3, we churned out a full design for Mr. Nom consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In Chapter 5, we developed a full-fledged game development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
Creating the Assets
We have two types of assets ...