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Beginning C# 3.0
book

Beginning C# 3.0

by Jack Purdum
May 2008
Beginner
550 pages
13h 22m
English
Wrox
Content preview from Beginning C# 3.0

2.5. Summary

You covered quite a bit of ground in this chapter. You learned:

  • What a class is

  • What the properties and methods within a class are

  • How a class serves as a template from which you can instantiate objects of a class

  • How to use the dot operator to read or write the object's property values or invoke an object's method

  • What a user interface is and how to design one

  • The five program steps

  • How to create a new C# project

Finally, you wrote a short program that built a user interface and interacted with the objects that are part of that user interface.

The remainder of this book builds upon the basic concepts presented in this chapter. You should spend enough time with the material presented here to be comfortable with all the terms introduced in this chapter (such as class, object, property, method, dot operator, instantiate, and so on.) A little time spent now learning these concepts will generate huge rewards in later chapters. Take your time, experiment, and have fun.

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Publisher Resources

ISBN: 9780470261293Purchase book