Chapter 14. Developing the OSO Application

In the previous chapters, you looked at two ways to develop the graphical user interface of an application. Graphical user interfaces created with WPF and Silverlight provide human users a way to interact with your applications and use the services they provide. You also saw how services create programmatic interfaces that other programs can call to use the services of the application without any user interaction.

In this chapter you come full circle, back to the office supply ordering application (called OSO for short) that you designed in Chapter 4. This chapter is one big activity and a final exam of sorts. You will create a functional application incorporating the concepts you have learned in the previous ...

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