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Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 17. Putting It All Together: Now Comes the Fun Part

You have now been introduced to and familiarized with all the basic aspects of iPhone game development. It's time to take your preferred tools out of the graphics, sound, and networking compartments of your new toolbox, and break ground on your own amazing iPhone game. This last chapter will make sure you're pointed in the right direction before starting out.

What We've Covered

A quick review of all the subjects and technologies touched on in the previous chapters will help you narrow down exactly which ones you'll need to use in your game. Most of what we've covered falls into one of three general categories: graphics, sound, and networking.

Chapters 3 through 5 covered basic 2D graphics, ...

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Publisher Resources

ISBN: 9781430225997Purchase book