Skip to Content
Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 5. Flipping Out and Sweeping Away with Core Animation

In previous chapters, you learned about displaying moving graphics with the UIImageView, and about drawing lines, shapes, paths, and gradients on a UIView with Quartz 2D. These technologies pack a lot of functionality and are essential to making 2D games on the iPhone. You will be using them a lot in your games.

Quartz 2D is actually a Mac OS X technology that has made its way unchanged to the iPhone. Like the Core Foundation and Foundation frameworks, Quartz 2D is a fundamental API in both Mac OS X and iPhone OS. UIKit, while very central to iPhone programming, is a simplified version of Mac OS X's AppKit.

Another iPhone technology with a lot of functionality is Core Animation. Unlike ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Developing Games in Java™

Developing Games in Java™

David Brackeen, Bret Barker, Laurence Vanhelsuwé
iPhone 3D Programming

iPhone 3D Programming

Philip Rideout
Programming iOS 13

Programming iOS 13

Matt Neuburg
Pro OpenGL ES for Android

Pro OpenGL ES for Android

Mike Smithwick, Mayank Verma

Publisher Resources

ISBN: 9781430225997Purchase book