Skip to Content
Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®
book

Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®

by Nick Lecrenski, Karli Watson, Robert Fonseca-Ensor
May 2011
Beginner
600 pages
16h 56m
English
Wrox
Content preview from Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®

SIMPLIFYING YOUR CODE WITH GAME COMPONENTS

So far, you've written all your code in one file, the Game subclass. You've not done anything too complicated, but you can see how your Update() and Draw() methods get longer every time you add a feature to your game. You're going to be writing a lot more code soon, and you wouldn't be following good object-oriented design principles if you just kept tacking code onto the same method.

One of the tenets of object-oriented programming is modularity. The concept of modularity involves separating concerns into distinct areas, as well as formalizing interfaces (that is, how one module is allowed to interact with another). Normally, when two classes interact with one another through just the public methods, fields, and properties, there is a high degree of modularity. This is achieved because each class is hiding relatively numerous and complex methods and fields with the private keyword, publishing (through the public keyword) only what other classes need to know about. However, when all the code is in one big class, all fields and methods are effectively public, and there's no easy way to tell what code fulfills what concern. (Okay, you can tell what code does drawing — it's in the Draw() method — but there's no way to tell tank code from thumbpad code.)

What you need to do is separate the responsibilities out into different classes. Conceptually (and object-oriented design is about modeling concepts, not necessarily modeling physical things), ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Windows® Phone 8 Unleashed

Windows® Phone 8 Unleashed

Daniel Vaughan
Beginning Windows Phone App Development

Beginning Windows Phone App Development

Henry Lee, Eugene Chuvyrov

Publisher Resources

ISBN: 9780470912331Purchase book