Skip to Content
Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®
book

Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®

by Nick Lecrenski, Karli Watson, Robert Fonseca-Ensor
May 2011
Beginner
600 pages
16h 56m
English
Wrox
Content preview from Beginning Windows® Phone 7 Application Development: Building Windows® Phone Applications Using Silverlight® and XNA®

SUMMARY

In this chapter, you've seen how to build a simple 2-D game with XNA. The chapter started by covering the basic game loop of an XNA game and its performance implications. You now have an idea of what kinds of programs suit XNA versus Silverlight, the two platforms available to develop with Windows Phone 7.

You looked at how to draw images and text to a phone's screen within an XNA game loop, and then you learned how to update the game's state within the same life cycle by reading touch input from the user and understanding the vital Vector2 class.

You moved on to how to make it easier to build big, complex games with the help of GameComponent objects, and you applied these techniques to the Tank game that you built in this chapter.

Finally, you read about some different techniques that may be useful when creating an XNA game, and you used each of these techniques to complete more features of the Tank game.

In the next chapter, you'll learn more about Silverlight and how to use Expression Blend to easily create complex visuals and animations.

EXERCISES

  1. How would you animate the flame that's drawn at the back of the missile sprite to make it look more realistic?
  2. How could you make “powerups” (for example, things that make the tank move faster or fire faster) appear randomly on the screen? How would you make it so that the tank could pick them up? How would you apply these powerups to the tank?
  3. How would you create different screens for your game, so that it launched with ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Windows® Phone 8 Unleashed

Windows® Phone 8 Unleashed

Daniel Vaughan
Beginning Windows Phone App Development

Beginning Windows Phone App Development

Henry Lee, Eugene Chuvyrov

Publisher Resources

ISBN: 9780470912331Purchase book