Chapter 8

Sculpting

An Alternative to Traditional Modeling

In addition to modeling in Edit mode, Blender has integrated sculpting tools. The sculpting workflow allows you to work with a mesh as though it were clay—carving details, pushing and pulling the surface, imprinting it with textures—all with an intuitive, brush-based interface. The two main uses for sculpting lie in detailing and adjusting existing models, and creating new forms from scratch.

Basic Sculpting Tools

Figure 8.1 shows our character’s head mesh from Chapter 6, with Subdivision modifier level 1 applied to it, raising the density of the mesh. On the 3D view header, you’ll see a new mode: Sculpt. In the tool shelf are the sculpting tools. As sculpting uses the same brushlike ...

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