What this book covers
Chapter 1, Starting to Write Your Application, tells you about libraries for everyday use. We'll see how to get configuration options from different sources and what can be cooked up using some of the data types introduced by Boost library authors.
Chapter 2, Managing Resources, deals with data types, introduced by the Boost libraries, mostly focusing on working with pointers. We'll see how to easily manage resources, and how to use a data type capable of storing any functional objects, functions, and lambda expressions. After reading this chapter, your code will become more reliable, and memory leaks will become history.
Chapter 3, Converting and Casting, describes how to convert strings, numbers, and user-defined types ...
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