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Build an HTML5 Game
book

Build an HTML5 Game

by Karl Bunyan
March 2015
Intermediate to advanced
224 pages
6h 2m
English
No Starch Press
Content preview from Build an HTML5 Game

Chapter 8. Next Steps in HTML5

In addition to graphical advances, HTML5 has a host of other features that make it a powerful game development environment. In this chapter, I’ll discuss a few of them so you’re aware of what features are available, and I’ll point you to some useful resources for further reading. Some of these features, such as WebGL, are subjects worthy of their own books, whereas others will be useful only for certain types of games. For these reasons, I’ll only introduce the concepts here and leave more thorough exploration up to you.

Saving and Retrieving Data

People play games like Bubble Shooter in short sessions with little or no persistent data; in fact, our game saves only the high score from one session to the next. At present, ...

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Publisher Resources

ISBN: 9781457189876Errata Page