October 2015
Intermediate to advanced
496 pages
13h 43m
English
CHAPTER 11
![]()
Building a Sample Game: From Design to Completion
The projects included in the main sections of Chapters 1 to 10 began with simple shapes, slowly introducing characters and environments to illustrate the concepts in each chapter; those projects focused on individual behaviors and techniques (such as collision detection, object physics, lighting, and the like) but lacked the kind of structured challenges necessary for game mechanics. The projects in the “Design Considerations” sections demonstrate how to introduce the types of logical rules and challenges required to turn basic behaviors into well-formed mechanics. This chapter changes ...