January 2021
Beginner to intermediate
318 pages
6h 57m
English
This book is aimed at exploring how to easily build robust and beautiful graphical applications that will work well across all operating systems and devices. Before we start looking at the details of how this is accomplished, it is important to consider the history of these devices and the landscape of graphical toolkits throughout the last 50 years. We start with a reminder of where GUI-based applications started and how far they have come.
In this chapter, you will be reintroduced to the Graphical User Interface (GUI), along with learning about toolkits that support app development and how they offer different approaches to cross-platform development. We will explore ...
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