January 2021
Beginner to intermediate
318 pages
6h 57m
English
We have explored the basics of graphical application development and seen how starting with a new design in a modern language can lead to easier development. From this point on, we will be looking in more detail at how the Fyne toolkit aims to provide an easy-to-use API for building cross-platform applications for all developers.
In this chapter, we will investigate the structure of a Fyne application, how it draws objects, and how they can be scaled and manipulated—as well as animated—in a container.
In this chapter, we will cover the following topics:
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