Chapter 5
Creating Images
IN THIS CHAPTER
Understanding the System.Drawing namespace
Determining where the drawing classes fit
Creating a simple game application using System.Drawing
No one is going to write the next edition of Bioshock using C# directly (although, you might do so using third-party products like Unity Gaming Services, https://unity.com/). It just isn't the kind of language you use to write graphics-intensive applications like shoot-’em-up games.
Still, C# packs a fair amount of power into the System.Drawing classes. (This chapter focuses on the Windows Forms method of creating graphics — the WPF method is different.) Though these classes are somewhat primitive in some areas, and using them might cause you to have to write a few more lines of code than you should, there isn’t much that these classes can’t do with sufficient work.
The drawing capability provided by the .NET Framework is divided into four logical areas by the namespace design provided by Microsoft. All the general drawing capability is in the System.Drawing namespace. Then there are some specialized namespaces:
System.Drawing.2Dhas advanced vector drawing functionality.System.Drawing.Imaging