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C# 7.0 All-in-One For Dummies
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C# 7.0 All-in-One For Dummies

by John Paul Mueller, Bill Sempf, Chuck Sphar
December 2017
Beginner
864 pages
18h 35m
English
For Dummies
Content preview from C# 7.0 All-in-One For Dummies

Chapter 5

Creating Images

IN THIS CHAPTER

check Understanding the System.Drawing namespace

check Determining where the drawing classes fit

check Creating a simple game application using System.Drawing

No one is going to write the next edition of Bioshock using C#. It just isn’t the kind of language you use to write graphics-intensive applications like shoot-’em-up games.

Still, C# packs a fair amount of power into the System.Drawing classes. Though these classes are somewhat primitive in some areas, and using them might cause you to have to write a few more lines of code than you should, there isn’t much that these classes can’t do with sufficient work.

The drawing capability provided by the .NET Framework is divided into four logical areas by the namespace design provided by Microsoft. All the general drawing capability is in the System.Drawing namespace. Then there are some specialized namespaces:

  • System.Drawing.2D has advanced vector drawing functionality.
  • System.Drawing.Imaging is mostly about using bitmap graphic formats, like .bmp and .jpg files.
  • System.Drawing.Text deals with advanced typography.

This chapter focuses on the base namespace and covers only the basics of drawing in C#. (Discussing ...

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