Chapter 5
Creating Images
IN THIS CHAPTER
Understanding the System.Drawing namespace
Determining where the drawing classes fit
Creating a simple game application using System.Drawing
No one is going to write the next edition of Bioshock using C#. It just isn’t the kind of language you use to write graphics-intensive applications like shoot-’em-up games.
Still, C# packs a fair amount of power into the System.Drawing classes. Though these classes are somewhat primitive in some areas, and using them might cause you to have to write a few more lines of code than you should, there isn’t much that these classes can’t do with sufficient work.
The drawing capability provided by the .NET Framework is divided into four logical areas by the namespace design provided by Microsoft. All the general drawing capability is in the System.Drawing namespace. Then there are some specialized namespaces:
System.Drawing.2Dhas advanced vector drawing functionality.System.Drawing.Imagingis mostly about using bitmap graphic formats, like.bmpand.jpgfiles.System.Drawing.Textdeals with advanced typography.
This chapter focuses on the base namespace and covers only the basics of drawing in C#. (Discussing ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access