Book description
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- foreword
- preface
- acknowledgements
- chapter 1
- chapter 2
- chapter 3
- chapter 4
- chapter 5
- chapter 6
- chapter 7
- chapter 8
-
chapter 9
- animation of acting – body language
- acting
- consequence
- emotions
- introduction to laban movement theory
- kinesphere
- space, time, weight and flow continuums
- eight basic efforts
- general body language
- basic body postures
- responsive
- reflective
- fugitive
- combative
- palm, hand, arm and leg gestures
- acting out a scene in animation
- the use of video footage to help your animation
- the seven questions of character
- the different sorts of animation acting
- analysis of a character
- building a more sophisticated character
- chapter 10
-
chapter 11
- animation of acting – two or more characters
- two characters on screen together
- the use of ‘beats’ to break up a scene
- personal space
- mirroring
- how characters look at each other
- two characters acting with each other while talking
- two characters alternating from one shot to another
- a large group of characters on screen at the same time
- chapter 12
- index
Product information
- Title: Character Animation: 2D Skills for Better 3D, 2nd Edition
- Author(s):
- Release date: August 2012
- Publisher(s): Focal Press
- ISBN: 9781136140938
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