May 2021
Beginner
248 pages
5h 26m
English

Congratulations! You now have a good understanding of how 3D rendering works. You’ve created a raytracer and a rasterizer and gained a good conceptual understanding of the algorithms and math that power them.
However, as I explained in the introduction, it’s impossible to cover the entirety of 3D rendering in a single book. Here’s a few topics you might want to explore on your own to expand your horizons:
Global illumination, including radiosity and path tracing Find out how deep the “ambient light” rabbit hole goes!
Physically based rendering Illumination and shading models that don’t just look good, but model real-life physics.
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