May 2021
Beginner
248 pages
5h 26m
English

We’ll conclude the first part of the book with a quick discussion of several interesting topics that we haven’t yet covered: placing the camera anywhere in the scene, performance optimizations, primitives other than spheres, modeling objects using constructive solid geometry, supporting transparent surfaces, and supersampling. We won’t implement all of these changes, but I encourage you to give them a try! The preceding chapters, plus the descriptions offered below, give you solid foundations to explore and implement them by yourself.
At the very beginning of the discussion about raytracing ...
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