Preface
Welcome to the second edition of Computer Graphics Through OpenGL: From Theory to Experiments! The first edition appeared in late 2010. In the nearly four years since, I have been fortunate enough to have received much thoughtful and, mostly, positive feedback. Happily, too, there was a fair bit of reassurance that my way of doing things, somewhat different from my peers’, was on the right track. And, of course, the field of computer graphics as always has been evolving rapidly, of a particular impact being the maturing of the fourth generation of OpenGL. The upshot was that about a year and a half ago I began working on a new edition and am glad now that the finished text is in your hands. Let’s get to the facts.
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