Skip to Content
Creating Augmented and Virtual Realities
book

Creating Augmented and Virtual Realities

by Erin Pangilinan, Steve Lukas, Vasanth Mohan
April 2019
Intermediate to advanced
370 pages
10h 23m
English
O'Reilly Media, Inc.
Content preview from Creating Augmented and Virtual Realities

Foreword

In the 2016 Design in Tech Report, I referred to a November 1993 Wired article penned by my former boss MIT Media Lab Founder Nicholas Negroponte on the topic of virtual realities (VR). In his inimitable fashion, Nicholas writes:

Neophytes have a mistaken sense that VR is very new because the press just learned about it. It is not. Almost 25 years ago, Ivan Sutherland developed, with support from ARPA, the first surprisingly advanced VR system. This may not be astonishing to old-timers, because Ivan seems to have had half the good ideas in computer science. However, Ivan’s idea is now very affordable. One company, whose name I am obliged to omit, will soon introduce a VR display system with a parts cost of less than US $25.

If you stop for a second and think about how this was written back in 1993, and then consider how that was just over 25 years ago, it should give you a bit of pause. Furthermore, consider how as a good thought leader (and investor), Negroponte teases a startup that he personally seed-funded and that was most certainly set to reshape the future. Does that sound familiar to you at all here in the 21st century from similar movers and shakers today in the Valley?

But different from the latest and greatest technology pundit out there, I’ve found most of Negroponte’s predictions to have come true—even his most outlandish and audacious ones. For example, is there really a VR system out there right now today that costs less than $25? Certainly—but only when ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Storytelling for Virtual Reality

Storytelling for Virtual Reality

John Bucher
Augmented Reality: Principles and Practice

Augmented Reality: Principles and Practice

Dieter Schmalstieg, Tobias Höllerer

Publisher Resources

ISBN: 9781492044185Errata Page