Making the player reach inside.
This chapter focuses
on ways to make a game player explore and perhaps even enhance his or her own emotional depth.
Although the ambitions of this chapter seem outrageous—to give greater depth to the player—it can be done. As with the Chapter 2.20, “First-Person Character Arc Techniques,” here we will take our cues from life itself.
What causes people to gain emotional depth in life? As you will see in the sections that follow, the answers lead us to the techniques that ...