October 2003
Beginner to intermediate
576 pages
10h 24m
English
Making the player reach inside.
This chapter focuses
on ways to make a game player explore and perhaps even enhance his or her own emotional depth.
In this book, we've looked at ways to give emotional depth to an NPC (Chapter 2.1), even if the NPC has just one line of dialogue in the entire game (Chapter 2.4).
Although the ambitions of this chapter seem outrageous—to give greater depth to the player—it can be done. As with the Chapter 2.20, “First-Person Character Arc Techniques,” here we will take our cues from life itself.
What causes people to gain emotional depth in life? As you will see in the sections that follow, the answers lead us to the techniques that ...
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