October 2003
Beginner to intermediate
576 pages
10h 24m
English
Leave the player changed by your game.
This chapter focuses
on ways to induce a player to personally experience emotional growth and change during the course of a game.
In Chapter 2.9, “NPC Character Arc Techniques,” we looked at ways to create emotional growth in an NPC. A Character Arc, as we discussed on Chapter 2.9, is the character's difficult path of growth through an emotional fear, limitation, block, or wound.
Refresher example: If a character grows from being and feeling like a nobody (his fear, limitation, block, or wound) into feeling like and being a leader, that's his Character Arc.
To create the experience of the player himself or herself undergoing ...
Read now
Unlock full access