Book description
Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by a DVD that contains project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more.
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Introduction: When the Going Gets Tough…
- Getting Started: How to Use This Book
- 1. After Effects 101: Moving in and getting comfortable
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2. Creating a Composition: Procedures and shortcuts for setting up a blank canvas
- The New Composition
- The Composition Panel
- The Timeline Panel
- Adding Footage to a Comp
- More on Layers
- Keeping Tabs on Multiple Comps
- Closing Comps
- Side-by-Side View
- Navigating in Space
- Mouse Wheel Scrolling
- Resolution
- Quality
- Navigating in Time
- Zooming in Time
- The Work Area
- Visual Aids
- Safe Areas
- Grids
- Rulers and Guides
- Show Channel
- The Background Color
- Black versus Black
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3. Basic Animation: Animating a layer’s transformations along with mastering motion paths
- Position in Time and Space
- Animating Position
- Editing the Motion Path
- Keyframe Navigation
- Editing Keyframes Numerically
- T is for Opacity
- Crossed-up Dissolves
- Fading Layers as a Group
- S is for Scale
- Animating Scale
- R is for Rotation
- Animating Rotation
- An Orientation in 3D Rotation
- Auto-keyframe Mode
- A is for Anchor Point
- Moving Anchor and Position Together
- Anchor Point Examples
- Orbiting Objects
- Motion Control Moves
- Smooth Operator
- Keyframe Tips and Gotchas
- 4. Keyframe Velocity: The secrets to creating sophisticated animations
- 5. Animation Assistance: A series of tips, tricks, and Keyframe Assistants to make your life easier
- 6. The Layer Essentials: Tips for managing multiple layers efficiently, including hot keying, markers, and the layer switches
- 7. Trimming Layers: Learning how to edit layers through trimming, splitting, and sequencing
- 8. Motion Blur and More: Life’s a blur – at least, to a camera it is
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9. Blending Modes: One of the most creative tools After Effects offers is mixing images together using blending modes
- Modus Operandi
- Mode Swings
- Experimenting
- Darkening Modes
- Darken/Darker Color
- Multiply
- Linear Burn
- Color Burn/Classic Color Burn
- Lightening Modes
- Add
- Lighten/Lighter Color
- Screen
- Linear Dodge
- Color Dodge/Classic Color Dodge
- Lighting Modes
- Overlay
- Soft Light
- Hard Light
- Linear Light
- Vivid Light
- Pin Light
- Hard Mix
- Subtraction and Division Modes
- Difference/Classic Difference
- Exclusion
- Subtract
- Divide
- Property-Replacing Modes
- Hue
- Saturation
- Color
- Luminosity
- Summarizing H, S, L, and Color modes
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10. All About Masking: Masking tools create transparency using standard or freeform Bezier shapes
- Masking Basics
- Masking in the Comp Panel
- Masking in the Layer Panel
- Shape Shortcuts
- The Free Transform Tour
- Masks of a Feather
- Mask Expansion
- Mask Opacity
- Freeform Bezier Masking
- Editing with the Selection Tool
- Editing with the Pen Tool
- RotoBezier Masks
- Converting between Bezier and RotoBezier
- Animating a Mask
- Masks and Velocity
- More Mask-Animating Advice
- Inverting a Mask
- Fixing Seams with Inverted Masks
- Multiple Masks
- Mask Modes
- Problem-Solving Modes: Lighten and Darken
- Management Advice
- Rotoscoping Figures
- Panning a Layer Inside a Mask
- Interchangeable Paths
- Working with Illustrator Paths
- Wiping on Curved Shapes
- More on Pasting Paths
- Mask Paths to Motion Paths
- Mask Interpolation
- The Smart Approach
- Along the Curve
- Straight and Narrow
- Inside-Out Interpolation
- Smart Practice
-
11. All About Track Mattes: Mastering track mattes is a prerequisite for creating complex multilayered compositions
- What’s in a Matte?
- Creating a Luma Matte Effect
- Creating an Alpha Matte Effect
- To Luma or To Alpha?
- Adding a Background
- Track Matte Inverted
- Using the Invert Effect
- Increasing the Contrast of a Matte
- Soft Mattes
- Specifying One Channel as a Matte
- Creating Animated Mattes
- Animating the Fill
- Parental Bond
- Options for Applying Effects
- Building a Track Matte Hierarchy
- Precomposing After Track Matte
- Precomposing Before Track Matte
- Effects in a Nested Comp Hierarchy
- Unmultiplying a Separate Matte
- Fade the Movie or the Matte?
- Head Burn Fadeout
- Custom Transition Mattes
- 12. Stencils and the “T”: Stencils are a great way to add transparency to multiple layers. And then there’s that “T” switch…
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13. 3D Space: Adding depth to your animations by mastering Z space
- Enter a New Dimension
- Postcards in Space
- The Z Factor
- Taking a Spin in 3D
- Anchors and Offsets
- Working with 3D Compositions
- 3D Views
- View Layouts
- Getting a Grip
- Twirl versus Spin
- 3D Motion Paths
- Auto-Orient Along 3D Path
- Rendering Orders
- What a Difference a Dimension Makes
- Intersections
- Mixing 2D and 3D Layers
- Breaking the Render Order
- Other Layer Interactions
- Blending Modes
- Track Mattes
- Stencils
- Adjustment Layers
- Compound Effects
- 14. Cameras: Get new perspective on your 3D layers by placing cameras around them
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15. Lighting in 3D: We continue our exploration of 3D by discussing how to illuminate your layers
- Lights and Surfaces
- Lights 101
- Rotating a Light
- A Light Menu
- Spot Light
- Point Light
- Parallel Light
- Ambient Light
- Intensity
- Color
- The Material World
- Accepts Lights
- Ambient
- Diffuse and Specular
- Shininess
- Metal
- Out of the Shadows
- Shadows 101
- Light Transmission
- Creating Gels
- Gobos
- Fake Reflections
- Adjustment Lights
- Light as a Creative Tool
- 16. Parallel Worlds: Combining 3D layers from different sources
- 17. Parenting Skills: The ability to group layers together greatly eases the creation of complex animations
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18. Nesting Compositions: Creating complex motion graphics that are easy to edit requires building a hierarchy of compositions
- Nesting 101
- Nesting a Comp
- Easy Editing for Effects
- Editing a Sequence of Clips
- Size Doesn’t Matter
- Repetition and Variation
- Navigating Nested Comps
- Composition Navigator
- Composition Mini-Flowchart
- Edit This, Look At That
- Locking the Comp Panel
- Locking the Effect Controls Panel
- Nesting Options
- General Nesting Tips
- The Rendering Order
- Two Comps Are Better Than One
- Manipulating the Rendering Order
- Problem Solving
- The Best Laid Plans
- 19. Precomposing: Continuing our tour of After Effects’ rendering order, we prove that precomposing is easy once you know how…
-
20. Collapsing Transformations: Options for maximizing resolution also rewire the rendering order
- Resolution Lost
- Collapsing 101
- Collapsing 102
- Under the Hood
- Problems and Opportunities
- The Pasteboard
- Blending Modes
- Adjustment Layers
- Opacity and Fade-Outs
- Stencils and Silhouettes
- Collapsed Space
- Discontinuous Space
- Continuous Rasterization
- Render Order Trickery
- Mask Feather Foolery
- Eccentric Effects
-
21. Textacy: Mastering this powerful text animation engine is well worth the effort
- Creating Text
- Editing Type Attributes
- Composing for Paragraphs
- Text Along a Path
- Text Animators
- Creating a Typing On Animation
- Properties Parade
- Creating a Cascading Animation
- Per-character 3D
- Text Position in Z
- 3D Text Rotation
- Per-character Align to Camera
- 3D Text in a 3D World
- Animator Shapes
- The Lowdown on Ease High and Low
- More Options
- Animating Amount & Property Values
- Anchor Point Grouping and Alignment
- Inter-Character Blending
- Adding a Wiggly Selector
- Wiggly Options
- Multiple Range Selectors
- The Case for Multiple Animators
- Adding and Managing Animators
- Exporting Text to SWF
- Photoshop Text Integration
- Create Outlines
- Closing Characters
-
22. Applying and Using Effects: After animating layers comes treating their images with special effects
- Applying an Effect
- Effects & Presets Panel
- The Search Party
- Effect Controls
- Sliders
- Rotary Dials
- Color Swatches
- Popups
- Effect Points
- Option Dialogs
- Custom Interface Items
- Animating Effects
- Tricks to Click
- Effect Point Animation
- Pasting Position and Masks to Effect Point
- Masks as Paths
- Render Settings
- Adjustment Layers
- Adjustment Logic 101
- Edited Sequence
- Additional Adjusting Tricks
- Simple Selections
- Masking Shapes
- Any Alpha Will Do
- Animating Adjustments
- Blending Modes
- Luma Track Mattes
- Transforming Adjustments
- Adjusting in 3D
- Effects and Solids
- Dropping Out the Black
- Divide and Conquer
- 23. Effects Roundup Overview: Where to find tips on our favorite effects
- 24. Compound Effects: Compound effects may seem nonintuitive at first, but they require learning only a few simple rules
- 25. Presets and Variations: Alternatives to reinventing the wheel every time you use an effect
-
26. Color Management: Preserving your colors through your workflow
- Color Management Overview
- Project Working Space
- Input Profiles
- Some Examples
- Output Profiles
- Display Management
- Output Simulation
- Apply Color LUT
- Scene-Referred Profiles
- Image States
- Mixing Profiles
- Luminance Range Issues
- Linear Blending and Gamma
- Linear Blending Examples
- Linearize Working Space versus Blend Colors
- 32-Bit Floating Point
- Altering Exposure
- Creative Float
- Cineon Log Color Space
- Broadcast Safe Colors
- 27. Keying: Effectively removing a color background requires attention throughout the chain
-
28. Frame Rate Manipulation: Time Stretch, Reverse, and Remap, plus smoothing the result with Frame Blending
- Time Stretch
- Stretching Animations
- Going in Reverse
- Backward Logic
- Slipping into Reverse
- Time Remapping
- Getting Started (and Stopped)
- Freeze Frames
- Doing Time
- Repairing Shot Timing
- Adding Handle
- Remapping a Comp
- Remapping Sequenced Layers
- Remapping Exponential Scale
- Remapping a Sequence of Frames
- Stepping Out with Time Remap
- Frame Blending
- Applying Frame Blending
- Rendering with Frame Blending
- Blending Advice
- Blending Steps
- 29. Motion Stabilization: After Effects includes the ability to stabilize wobbly footage. Mastering this is also the key to having one object track another
- 30. Motion Tracking: Motion Tracking allows you to add an object to a scene after it was shot – if you’re both lucky and good…
- 31. mocha: Advanced motion tracking using mocha for After Effects plus mocha shape
-
32. Shape Layers: These new vectorbased layers open a multitude of graphic possibilities
- Shape Tool Overview
- Creating Parametric Shapes
- Transformations
- Multiple Shapes
- Pen Path Shapes
- Editing Pen Shapes
- Free Transform Points
- Open Paths
- Stroke Over Fill Over Stroke
- Gradients
- Corners and Caps
- Dashed Lines
- Managing Multiple Shapes
- Grouping
- Merge Paths
- Shape Effects
- The Repeater
- Flowers, Pinwheels, and Tick Marks
- Spirals
- Lines and Grids
- Wiggle Transform
- Repeater + Wiggle Transform
- Shapes from Other Places
- Create Outlines
- Masks into Shapes
- Illustrator Paths into Shapes
- Closing Shapes
-
33. Paint and Clone: A painting workout in After Effects using the Brush, Erase, and Clone tools
- Getting Started with Paint
- Editing Existing Strokes
- Managing Your Strokes
- Paint on Transparent
- Transforming Brush Strokes
- Choosing Channels
- Painting with Modes
- Eraser Logic
- Erasing the Paint Only
- Erase Last Stroke
- Animating Strokes
- Start Here, End There
- Using Write On Mode
- Rotoscoping Frame by Frame
- Interpolating Brush Strokes
- Using the Clone Stamp Tool
- Clone Source Overlay
- Shifting the Source Time
- Tracking the Clone
- Creating the Dummy Clone Stroke
- Tracking the Boat
- Expressing the Clone Stroke
- Random Paint Splatters
- 34. Roto Brush: A new tool for separating foregrounds from backgrounds
- 35. The Puppet Tools: A fun way to organically warp and animate layers
- 36. Working with Audio: An overview of handling audio in After Effects, including how to “read” audio as clues for editing and animation
- 37. Expressions: Expressions hold the key to animating repetitive tasks or complex relationships
-
38. Import and Interpret: Getting files in, deciding how After Effects should interpret them…and changing your mind later
- Footage Pointers
- Importing with Alphas
- Straight versus Premultiplied Alphas
- Import Specifics
- Movie Issues
- Audio Issues
- Still Issues
- Sequences Issues
- Photoshop Issues
- Illustrator, PDF, SWF, and EPS Issues
- The Illustrator Artboard
- Importing Projects
- Interpret Footage
- Alpha
- Frame Rate
- Fields and Pulldown
- Pixel Aspect Ratio
- Looping
- More Options
- Interpretation Rules
- 39. Integration 101: Going beyond the simple exchange of rendered movies and images
- 40. Integrating with 3D Applications: Techniques to get more information from your 3D program into After Effects
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41. Video Issues: An overview of all those pesky technical issues you need to keep straight when you’re working with video
- Fields and Interlaced Frames
- Field Flicker
- Frame Rates and Timecode
- Film Rates and Pulldown
- Frame Sizes
- Non-square Pixels
- Anamorphic Widescreen
- Working Square
- Clean versus Production Aperture
- Safe Areas
- Moving Between Aspect Ratios
- From 16:9 to 4:3
- From 4:3 to 16:9
- Safe Colors and Video
- Composite Dot Crawl
- Monitoring Your Work
- Creating Good Web Video
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42. Render Queue: The Render Queue is where you set up and manage the creation of your final work
- Movies
- Stills
- RAM Preview
- Names and Paths
- Render Settings
- Quality
- Resolution
- Disk Cache
- Use OpenGL Renderer
- Proxy Use
- Effects
- Solo Switches
- Guide Layers
- Color Depth
- Frame Blending
- Field Render
- 3:2 Pulldown
- Motion Blur
- Time Span
- Frame Rate
- Skip Existing Files
- Output Module Settings
- Format
- Include Project Link
- Include Source XMP Metadata
- Post-Render Action
- Video Output
- Format Options
- Starting #
- Channels
- Depth
- Color
- Resize
- Crop
- Audio Output
- The Render Queue Panel
- Render Progress
- Creating and Editing Templates
- Using Templates
- 43. Advanced Rendering: Network rendering and project management features
- 44. Prerendering and Proxies: Planning ahead can save time later
- 45. What’s Your Preference?: Setting preferences to optimize your workflow
- Audio Output Mapping
- Media Credits
- Index
- Resources
Product information
- Title: Creating Motion Graphics with After Effects, 5th Edition
- Author(s):
- Release date: February 2013
- Publisher(s): Routledge
- ISBN: 9781136059735
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