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Death March, Second Edition by Edward Yourdon

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Chapter 11. Simulators and “War Games”

 

War games help you evaluate your relative strengths and weaknesses and help the organization to observe its global strengths and weaknesses… For the purpose of stimulative creative disorder, the most effective form of war game calls for participants to take part in teams.

 
 --Tom DeMarco and Tim Lister, Peopleware

Introduction

Earlier in this book, I discussed the issue of training for a death march project team being exposed to new processes and tools. But the traditional training involves methodologies, processes, tools, and technologies which are presumed to be new and unfamiliar to the team members. What about training in the “experience” of participating in a death march project? What about “practice” ...

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