Part 1. Foundations
Part 1 consists of five chapters that teach the most fundamental aspects of deep reinforcement learning. After reading part 1, you’ll be able to understand the chapters in part 2 in any order.
Chapter 1 begins with a high-level introduction to deep reinforcement learning, explaining its main concepts and its utility. In chapter 2 we’ll start building practical projects that illustrate the basic ideas of reinforcement learning. In chapter 3 we’ll implement a deep Q-network—the same kind of algorithm that DeepMind famously used to play Atari games at superhuman levels.
Chapters 4 and 5 round out the most common reinforcement learning algorithms, namely policy gradient methods and actor-critic methods. We’ll look at the pros ...
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