Index
Symbols
20% Rule, 71-73
2001: A Space Odyssey (film), 34
A
accuracy, Speed-Accuracy Tradeoff, 39-40, 62
activity flow, 116
actual durations, timing, 130. See also reality
defining, 131-132
methods, selecting, 133-134
precision, selecting, 132-133
user estimates, 135
adjustment method, measuring perceived durations, 137
affordance, 123
ambiguous time terminology, avoiding, 109-110, 112
ambiguous UI, avoiding, 123-124
animation of transitions, 61-62
anxiety.See stressful situations
apparent motion, 61
assessing tolerance, 138
cross-modality ...
Get Designing and Engineering Time: The Psychology of Time Perception in Software now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.