Introduction
“It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.”
Voltaire
Today, designers have a lot of power. We are responsible for orchestrating innumerable interactions that transpire daily on a wide variety of digital devices. And sometimes we forget the influence we have on fellow citizens as we fall into the routine of executing our work and packaging the next deliverable. Often, our sense of accomplishment is rooted in satisfying business requirements for clients or internal strategy teams. When we do stick around to gauge the success of a design, it’s often measured in business terms: engagement, conversion, click-through rates, and so on. But what if we also measured success in more human terms, such as hours saved or smiles invoked? It is uncommon to attribute a portion of a product’s success to how it makes users feel. Apart from providing basic utility, did it speak to users’ human needs? Did it bring them joy? Was it patronizing or condescending? What if the end experience, while deemed successful from a business perspective, causes additional stress or confusion, or wastes a user’s time? If one moment is deceitful or wasteful, when multiplied by potentially millions of users, we realize designers have a responsibility that borders on the domain of public health. Two years ago, 67% of Americans were estimated to spend an average of 34 hours a month on smartphones alone. That’s a lot of ...