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Designing for the Digital Age: How to Create Human-Centered Products and Services
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Designing for the Digital Age: How to Create Human-Centered Products and Services

by Kim Goodwin
March 2009
Intermediate to advanced
767 pages
24h 33m
English
Wiley
Content preview from Designing for the Digital Age: How to Create Human-Centered Products and Services

Acknowledgments

This book is in your hands (and is what it is) thanks to the efforts, influence, and support of dozens of people, so please forgive me if I'm long-winded in my thanks.

Some of those people have no idea of their role in the book's creation, starting with my parents, who had me convinced at an early age that I could do anything (except carry a tune). Long-ago art teacher Ron Lupton told me I should find a profession that used both my right and left brain—"Goodwin," he said, "I don't know how you produce such beautiful work, because you never shut up in my class." He's also one of the people who showed me that teaching is a worthwhile endeavor. Many colleagues and clients, at Cooper and elsewhere, have left their mark on my thinking and made me a better designer, and by now thousands of people in classes and workshops have (I hope) helped make me a better teacher.

The book represents my own experience and views; I don't claim to speak for Cooper or anyone who works there. However, many people at Cooper have had a direct impact on the book. A design text needs to be a good example of the craft, and designers Daniel Kuo, Nick Myers, Nate Fortin, and Jayson McCauliff did an admirable job. Nick, Daniel, Rebecca Bortman, Paula Mieselman, Michael Voege, and Emily Nathan all either made my illustrations look better or contributed illustrations or photos of their own. Jayson "pixel stud" McCauliff did that and more: in addition to cranking out or improving on at least a hundred ...

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Publisher Resources

ISBN: 9780470229101Purchase book