Chapter 4. The Complementary Design Approach
The third approach in the 3Cs framework—complementary design—involves collaboration among multiple devices operating together as a group. While in the previous two approaches (consistent and continuous), user interaction at any given point takes place with a single device, the complementary approach involves interaction with multiple devices as a connected group, which together create a complete experience.
What Is Complementary Design?
The complementary design approach introduces a new multi-device experience, where different devices complement one another, either by collaborating as a connected group, controlling one another, or both (see Figure 4-1). This means that the full experience involves interaction with at least two devices—usually simultaneously—at any given moment. Up to now we’ve focused on experiences based on interaction with a single device, either throughout the entire experience (consistent) or before the user moves on to the next device in the sequence (continuous). With complementary design, we are entering a new space of concurrent multi-device usage. While there are use cases in which the user interacts with the devices asynchronously (as we’ll see), the essence of a complementary approach remains that of devices that work in concert.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access