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Developing Software for Symbian OS: A Beginner's Guide to Creating Symbian OS v9 Smartphone Applications in C++
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Developing Software for Symbian OS: A Beginner's Guide to Creating Symbian OS v9 Smartphone Applications in C++

by Steve Babin
December 2007
Beginner to intermediate
460 pages
10h 12m
English
Wiley
Content preview from Developing Software for Symbian OS: A Beginner's Guide to Creating Symbian OS v9 Smartphone Applications in C++

Chapter 5. Symbian OS Build Environment

This chapter examines the Symbian OS Software Development Kit (SDK), the overall build process and tools, and how to create the various build configuration files required to build and install your program successfully. I'll also cover other key topics, such as using the emulator, and building and freezing DLLs.

I'll mainly use the command line in this chapter – even if you're using an IDE, it's helpful to have a basic understanding of what goes on in the background.

SDK Directory Structure

Section 2.1.3 explains how to get the correct SDK to work with your chosen smartphone model. You will typically download it as a zip file, which is then installed. By default, the SDK installs to a directory called symbian in the root of the installation drive you have chosen (e.g., c:\symbian). UIQ SDKs are placed in subdirectories of \symbian, which specify the product name. For example, the UIQ Version 3 SDK is installed at symbian\UIQ3SDK. The Nokia S60 SDKs are placed in \symbian, using subdirectories that specify the Symbian OS version number and the product name. For example, the S60 3rd Edition FP1 SDK is installed by default to symbian\9.2\S60\_3rd\_FP1.

Let's look at some of the key directories found in the SDK installation.

The epoC32 Directory

This directory is common to all Symbian OS SDKs (although the very early Nokia SDKs separated this into two epoc32 directories – Shared and NokiaCPP). Let's look at the epoc32 subdirectories.

epoc32\nclude

This ...

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