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Dojo: The Definitive Guide
book

Dojo: The Definitive Guide

by Matthew A. Russell
June 2008
Intermediate to advanced
488 pages
15h 3m
English
O'Reilly Media, Inc.
Content preview from Dojo: The Definitive Guide

Dropping

Thus far, this chapter has focused on dragging objects around on the screen. This section wraps up the discussion by focusing in on the dropping part of it all. To get started, let's first take a look at dojo.dnd.Source, a special container class the toolkit provides a drag-and-drop source. A Source can also act as a target for a drop, but as we'll see in a moment, you can also specify a "pure" target with dojo.dnd.Target. While a Source may act as an origin and a destination, a Target may only act as a destination.

Creating a Source is just like creating a Moveable ; you call the constructor function and pass in a node as the first argument and an Object of parameters as the second argument, like so. Table 7-3 lists the relevant methods.

Table 7-3. Creating and destroying a Source

Name

Comment

dojo.dnd.Source(/*DOMNode*/node, /*Object*/params)

Constructor method for creation. Valid values for params are provided in Table 7-1.

destroy( )

Prepares the Object to be garbage-collected.

Table 7-4 summarizes key parameters involved in the creation of a Source object.

Table 7-4. Configuration parameters for Source's params in Table 7-3

Parameter

Type

Comment

isSource

boolean

true by default; if false, prevents drag action from being possible.

horizontal

boolean

false by default; if true, constructs a horizontal layout (inline HTML elements required).

copyOnly

boolean

false by default; if true, always copies items instead of moving them (no Ctrl-key required).

skipform

boolean

false by default; like

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Publisher Resources

ISBN: 9780596516482Errata Page