CHAPTER
24 Strategic Policy and Investment
Overview
• 24.1 Cyberwar: How Bad Can Bad Get?
• 24.1.3 Barriers to Preparation Action
• 24.2 Increasing Dependency, Fragility, and the Internet of Things
• 24.2.2 Just-in-Time Everything
• 24.2.3 The Internet of Things
• 24.3 Cybersecurity in the Virtual World: Virtual Economy
• 24.3.1 Booming Game Economy: Virtual Gold Rush
• 24.3.2 Digital Currency Such as Bitcoin
• 24.3.3 Virtual High-Value Targets
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