Skip to Content
Essential ActionScript 3.0
book

Essential ActionScript 3.0

by Colin Moock
June 2007
Intermediate to advanced
948 pages
27h 2m
English
O'Reilly Media, Inc.
Content preview from Essential ActionScript 3.0

Chapter 26. Bitmap Programming

In programming terms, a bitmap image is an image stored in bitmap data format. The bitmap data format treats an image as a rectangular grid of pixels, where each pixel in the grid is assigned a number that indicates its color. For example, in bitmap data format, an image with a width and height of 16 pixels would be stored as a list of 256 numbers, each indicating a specific color. Figure 26-1 demonstrates, showing a 16 × 16-pixel image magnified to reveal its individual pixels. The right side of the figure shows the grid position and color values of three sample pixels in the image. Notice that positions on the grid are zero-based, so the top-left pixel’s coordinate is (0, 0), while the bottom-right pixel’s coordinate is (15, 15).

An example bitmap image
Figure 26-1. An example bitmap image

In this chapter, we’ll explore a sampling of common bitmap programming techniques. Bear in mind, however, that exhaustive coverage of bitmap programming in ActionScript could well fill a book of its own. For further study, consult Adobe’s ActionScript Language Reference.

The BitmapData and Bitmap Classes

In ActionScript, the BitmapData class represents bitmap-formatted image data such as that in Figure 26-1. Each BitmapData instance contains a list of pixel color values, and instance variables width and height that governs how those pixels are arranged on screen. Using the BitmapData class, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Essential ActionScript 2.0

Essential ActionScript 2.0

Colin Moock
The ActionScript 3.0 Quick Reference Guide

The ActionScript 3.0 Quick Reference Guide

Jen deHaan, David Stiller, Darren Richardson, Rich Shupe
ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

Joey Lott, Darron Schall, Keith Peters

Publisher Resources

ISBN: 0596526946Errata